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	<title>Ideas Online &#187; Spiele</title>
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	<description>Florian Bailey über Social, User und Online Strategie</description>
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		<title>Iphone Spiele &#8211; Trism</title>
		<link>http://id-o.de/2008/02/29/iphone-spiele-trism/</link>
		<comments>http://id-o.de/2008/02/29/iphone-spiele-trism/#comments</comments>
		<pubDate>Fri, 29 Feb 2008 08:44:00 +0000</pubDate>
		<dc:creator>Florian</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Spiele]]></category>
		<category><![CDATA[User Interface]]></category>

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Spannend zu beobachten was die neuen Möglichkeiten von Touchscreen und Accelerometer für Anwendungen/Spiele usw. produzieren. ( gefunden bei Gamesetwatch )
]]></description>
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		<title>Next Generation User Interface &#8211; no verbs</title>
		<link>http://id-o.de/2007/10/22/next-generation-user-interface-no-verbs/</link>
		<comments>http://id-o.de/2007/10/22/next-generation-user-interface-no-verbs/#comments</comments>
		<pubDate>Mon, 22 Oct 2007 10:07:06 +0000</pubDate>
		<dc:creator>Florian</dc:creator>
				<category><![CDATA[English]]></category>
		<category><![CDATA[Spiele]]></category>
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		<description><![CDATA[This struck me as a very interesting quote from Steve Jobs
There are no “verbs” in the iPhone interface, he said, alluding to the way a standard mouse or stylus system works. In those systems, users select an object, like a photo, and then separately select an action, or “verb,” to do something to it.
That is [...]]]></description>
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		<title>Toys can change the world</title>
		<link>http://id-o.de/2007/07/19/toys-can-change-the-world/</link>
		<comments>http://id-o.de/2007/07/19/toys-can-change-the-world/#comments</comments>
		<pubDate>Thu, 19 Jul 2007 09:20:18 +0000</pubDate>
		<dc:creator>Florian</dc:creator>
				<category><![CDATA[Social Networks]]></category>
		<category><![CDATA[Spiele]]></category>
		<category><![CDATA[User Experience]]></category>
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