Ideas Online

Florian Bailey über Social, User und Online Strategie

Archive for the ‘Spiele’ Category

Iphone Spiele – Trism

1 Kommentar

Spannend zu beobachten was die neuen Möglichkeiten von Touchscreen und Accelerometer fÜr Anwendungen/Spiele usw. produzieren. ( gefunden bei Gamesetwatch )

Share/Teilen

Geschrieben von Florian

29. Februar 2008 um 09:44

Next Generation User Interface – no verbs

1 Kommentar

This struck me as a very interesting quote from Steve Jobs

There are no “verbs” in the iPhone interface, he said, alluding to the way a standard mouse or stylus system works. In those systems, users select an object, like a photo, and then separately select an action, or “verb,” to do something to it.

That is a very good way of thinking about next generation user interfaces, no verbs, just objects you can use.
Funnily the same happened with adventure games. In early adventures you always had an object and a verb, like “Use ‘Key’ on ‘door’ “. With time it simplified to dragging the key onto the door. Sometimes even just walking through the door ( your character is by now clever enough to try to use the key ) works.

Geschrieben von Florian

22. Oktober 2007 um 11:07

Abgelegt in English,Spiele,User Experience

Toys can change the world

keine Kommentare

Share/Teilen

Geschrieben von Florian

19. Juli 2007 um 10:20

Abgelegt in Social Networks,Spiele,User Experience,Videos,Web 3.0